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[[cote:spellbook:summon_air]]

Trace: gale_air whip_air heal_air fury_air raze_fire heal_fire fail_fire fast_fire fury_fire summon_air

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Summon Air

SUMMON (Air)
Finding this spell was extremely difficult. The book was extremely old and written in entirely in symbolic glyphs, requiring you to translate the entire passage. As you understand it, the spell is of Air, and will allow a high ranking magic, by directing the winds, to bring any other person in the Realm to him or her.

Requirements
Caster Realm: Air
Caster Level: 28
Spell Point Cost: 100
Spell Energy: Air
Spell Component: None

Restrictions

This spell may be directed at a specific target.

This spell may not be cast on monsters.

This spell may affect targets in remote areas.

Casting
SummonPlayer
Secret Number 1: 0
Secret Number 2: 0

Example
Ione casts summon on Evia.

Failure

Success
Ione spends 100 spell points to cast the spell.
Ione sees: An Air spirit streaks off in search of Evia!
Others see: You feel a strange tugging sensation at your shoulder. As you turn around, a giant Air spirit grabs you and whisks off into the sky! When you finally stop your flight…

Magic Number: 126