Trace: • gale_air • whip_air • heal_air • fury_air • raze_fire • heal_fire • fail_fire • fast_fire • fury_fire • summon_air
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SUMMON (Air)
Finding this spell was extremely difficult. The book was extremely
old and written in entirely in symbolic glyphs, requiring you to
translate the entire passage. As you understand it, the spell is of
Air, and will allow a high ranking magic, by directing the winds, to
bring any other person in the Realm to him or her.
Requirements
Caster Realm: Air
Caster Level: 28
Spell Point Cost: 100
Spell Energy: Air
Spell Component: None
Restrictions
This spell may be directed at a specific target.
This spell may not be cast on monsters.
This spell may affect targets in remote areas.
Casting
SummonPlayer
Secret Number 1: 0
Secret Number 2: 0
Example
Ione casts summon on Evia.
Failure
Success
Ione spends 100 spell points to cast the spell.
Ione sees: An Air spirit streaks off in search of Evia!
Others see: You feel a strange tugging sensation at your shoulder. As you turn around, a giant Air spirit grabs you and whisks off into the sky! When you finally stop your flight…
Magic Number: 126
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