www.crossroadsoftheelements.com

[[cote:spellbook:quake_earth]]

Trace: divest_fire frost_water fetch_water goodbye_air disarm_fire wither_fire whisper_air favor_water flood_water quake_earth

You are here: top » cote » spellbook » quake_earth

Login

You are currently not logged in! Enter your authentication credentials below to log in. You need to have cookies enabled to log in.

Login

You may login with OpenID, too.

Forgotten your password? Get a new one: Send new password

Quake Earth

QUAKE (Earth)
You make a thorough search of all related material, but you only find one reference to the spell. The text mentions in passing that the spell is an extremely destructive one, unique to the element of Earth, but that is all.

Requirements
Caster Realm: Earth
Caster Level: 7
Spell Point Cost: 8
Spell Energy: Earth
Spell Component: None

Restrictions

This spell may not be cast in “no combat” areas and puts the caster on the combat timer.

This spell may also affect the caster.

Casting
AreaDamage
Secret Number 1: 8
Secret Number 2: 12

Example
Sharda casts quake on Delia.

Failure

Success
Sharda spends 8 spell points to cast the spell.
Sharda sees: The power of Earth shakes the world around you!
Others see: Sharda stamps a foot upon the ground, and everything begins to quake violently!

Magic Number: 28