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[[cote:spellbook:guard_water]]

Trace: frost_water fetch_water goodbye_air disarm_fire wither_fire whisper_air favor_water flood_water quake_earth guard_water

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Guard Water

GUARD (Water)
You find exactly what you need in two volumes. One is dedicated to the process of imbuing items with spell energy and another is a book on armor. You get a great deal of information out of both. This spell is a Water spell, and is designed to be cast on armor. Once cast, the armor will keep you from harm more often. The spell can be cast multiple times on armor, and the effect will be cumulative up to a certain maximum based on the innate magical potential of the material of the armor.

Requirements
Caster Realm: Water
Caster Level: 14
Spell Point Cost: 40
Spell Energy: Water
Spell Component: None

Restrictions
This spell affects armor.

Casting
CurseBless
Secret Number 1: 2
Secret Number 2: 0

Example
Delia casts guard on Ione.

Failure

Success
Delia spends 40 spell points to cast the spell.
Delia sees: The power of Water enhances the armor!
Others see: Delia traces a sigil of Water and points at Ione armor!

Magic Number: 68