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[[cote:spellbook:gale_air]]

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Gale Air

GALE (Air)
Many books mention this Air spell. The spell is for combat, and is designed to be directed at a single enemy. The magic user who is able to call upon the forces of Air can conjure a violent gale to damage his or her opponent.

Requirements
Caster Realm: Air
Caster Level: 10
Spell Point Cost: 10
Spell Energy: Air
Spell Component: None

Restrictions

This spell may not be cast in “no combat” areas and puts the caster on the combat timer.

This spell may be directed at a specific target.

Casting
SingleAttack
Secret Number 1: 27
Secret Number 2: 37

Example
Ione casts gale on Evia.

Failure

Success
Ione spends 10 spell points to cast the spell.
Ione sees: The power of Air comes forth to pelt Evia for %u points!
Others see: Ione pulls a shrieking gale from deep within the realm of Air, and unleashes its power on Evia!

Magic Number: 45