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[[cote:spellbook:fiendcall_fire]]

Trace: leprosy_earth fiendcall_air beastcall_air demoncall_fire statuette_fire airshield_fire aquashield_air wormcall_earth firestorm_fire fiendcall_fire

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Fiendcall Fire

FIENDCALL (Fire)
Several books on elemental creatures had references to this spell in them. The spell is for use in summoning a monster of the element of the caster. The monster will answer the summons all the way across the land, even in another Realm. The spell uses a material component from the Realm of the caster, it notes, although it doesn't specify which one.

Requirements
Caster Realm: Fire
Caster Level: 22
Spell Point Cost: 100
Spell Energy: Fire
Spell Component: incense

Restrictions

This spell may not be cast in “no combat” areas and puts the caster on the combat timer.

Casting
Summon
Secret Number 1: 77
Secret Number 2: 79

Example
Evia casts fiendcall on Sharda.

Failure

Success
Evia spends 100 spell points to cast the spell.
Evia sees: You summon a creature of Fire to your aid.
Others see: Evia silently tosses some incense into the air. The incense combusts and turns to a pungent smelling smoke, summoning a Fire monster!

Magic Number: 102