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[[cote:spellbook:fiendcall_air]]

Trace: nullify_water enchant_water noxious_earth invisible_air enchant_earth reflect_water fireball_fire petrify_earth leprosy_earth fiendcall_air

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Fiendcall Air

FIENDCALL (Air)
Several books on elemental creatures had references to this spell in them. The spell is for use in summoning a monster of the element of the caster. The monster will answer the summons all the way across the land, even in another Realm. The spell uses a material component from the Realm of the caster, it notes, although it doesn't specify which one.

Requirements
Caster Realm: Air
Caster Level: 18
Spell Point Cost: 100
Spell Energy: Air
Spell Component: eagle claw

Restrictions

This spell may not be cast in “no combat” areas and puts the caster on the combat timer.

Casting
Summon
Secret Number 1: 42
Secret Number 2: 44

Example
Ione casts fiendcall on Evia.

Failure

Success
Ione spends 100 spell points to cast the spell.
Ione sees: The powers of Air respond to your call!
Others see: Ione whispers into the wind, calling upon a creature of Air!

Magic Number: 84