www.crossroadsoftheelements.com

[[cote:spellbook:fetch_water]]

Trace: scry_water rust_water cure_earth heal_water torch_fire vacuum_air heal_earth divest_fire frost_water fetch_water

You are here: top » cote » spellbook » fetch_water

Login

You are currently not logged in! Enter your authentication credentials below to log in. You need to have cookies enabled to log in.

Login

You may login with OpenID, too.

Forgotten your password? Get a new one: Send new password

Fetch Water

FETCH (Water)
Although the information about this spell is sparse, and somewhat vague, you gather the general import. A spellcaster of Water can apparently summon a water sprite, and charge it with the task of finding a person and delivering a summons on behalf of the magic user.

Requirements
Caster Realm: Water
Caster Level: 3
Spell Point Cost: 5
Spell Energy: Water
Spell Component: None

Restrictions

This spell may be directed at a specific target.

This spell may not be cast on monsters.

This spell may affect targets in remote areas.

Casting
Send
Secret Number 1: 0
Secret Number 2: 0

Example
Delia casts fetch on Ione.

Failure

Success
Delia spends 5 spell points to cast the spell.
Delia sees: A water sprite appears and flies away to deliver your summons.
Others see: A light blue water sprite buzzes up to you and whispers into your ear, “Psst! Delia of Water wants to see you!” The sprite then flies off into the distance.

Magic Number: 14