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[[cote:spellbook:enchant_water]]

Trace: icecone_water nullify_water enchant_water

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Enchant Water

ENCHANT (Water)
You find exactly what you need in a volume dedicated to the process of imbuing items with spell energy. All elements possess the power to enchant an item, or imbue it with the raw force of that element, although many items will not be receptive to the energies. Usually performed on a weapon or armor, the process lends unusual qualities to the material. Swords and axes of the normal variety are listed as the most powerful, but no reasons are cited. Of armor, elements seem able to bind to leather best, but, again, no reasons are listed. One example points out that a sword so enchanted by Fire will from then on burn with magical flames. The text goes on into a detailed explanation of the altered damages involved in cross-elemental combat and the effect of enchanted weapons upon it. This spell requires a material component from the element of the caster, and although the texts do not list them all, they note that elemental protection spells use the same ones. The text also mentions that the material component is consumed, even if the spell fails to enchant the item.

Requirements
Caster Realm: Water
Caster Level: 11
Spell Point Cost: 25
Spell Energy: Water
Spell Component: pearl

Restrictions

Casting
Enchant
Secret Number 1: 0
Secret Number 2: 0

Example
Delia casts enchant on Ione.

Failure

Success
Delia spends 25 spell points to cast the spell.
Delia sees: With the assistance of a pearl, you enchant the item with the forces of Water!
Others see: With a short incantation, Delia takes a single pearl and drops it onto the surface of something in Ione inventory. The pearl vanishes into the item and attunes it to the power of Water.

Magic Number: 52