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ENCHANT (Water)
You find exactly what you need in a volume dedicated to the process
of imbuing items with spell energy. All elements possess the power to
enchant an item, or imbue it with the raw force of that element,
although many items will not be receptive to the energies. Usually
performed on a weapon or armor, the process lends unusual qualities to
the material. Swords and axes of the normal variety are listed as the
most powerful, but no reasons are cited. Of armor, elements seem able
to bind to leather best, but, again, no reasons are listed. One
example points out that a sword so enchanted by Fire will from then on
burn with magical flames. The text goes on into a detailed explanation
of the altered damages involved in cross-elemental combat and the
effect of enchanted weapons upon it. This spell requires a material
component from the element of the caster, and although the texts do not
list them all, they note that elemental protection spells use the same
ones. The text also mentions that the material component is consumed,
even if the spell fails to enchant the item.
Requirements
Caster Realm: Water
Caster Level: 11
Spell Point Cost: 25
Spell Energy: Water
Spell Component: pearl
Restrictions
Casting
Enchant
Secret Number 1: 0
Secret Number 2: 0
Example
Delia casts enchant on Ione.
Failure
Success
Delia spends 25 spell points to cast the spell.
Delia sees: With the assistance of a pearl, you enchant the item with the forces of Water!
Others see: With a short incantation, Delia takes a single pearl and drops it onto the surface of something in Ione inventory. The pearl vanishes into the item and attunes it to the power of Water.
Magic Number: 52
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