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CURE (Earth)
You found this particular spell documented in a few of the advanced
healing books written by Earth elementals. The magic user of Earth is
able to call upon the forces of his or her element to remove one
ailment from himself, or another. It is important to note that if the
target of the spell is unlucky enough to have multiple ailments, the
spell will have to be cast multiple times. The spell will cure
disorientation and blindness, and can even restore movement to those
magically imprisoned. Additionally, the spell can undo the effects of
what the book calls durasive damage spells, but notes that the spell's
power is not equal to the strength of a curse, and is unable to help
with them.
Requirements
Caster Realm: Earth
Caster Level: 8
Spell Point Cost: 35
Spell Energy: Earth
Spell Component: None
Restrictions
This spell may not be cast on monsters.
Casting
Cure
Secret Number 1: 0
Secret Number 2: 0
Example
Sharda casts cure on Delia.
Failure
Success
Sharda spends 35 spell points to cast the spell.
Sharda sees: The power of Earth responds to your request!
Others see: Sharda brings forth the curative power of Earth, which enters Delia!
Magic Number: 33
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