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[[cote:spellbook:cure_earth]]

Trace: fail_fire fast_fire fury_fire summon_air cage_earth flash_fire fury_water scry_water rust_water cure_earth

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Cure Earth

CURE (Earth)
You found this particular spell documented in a few of the advanced healing books written by Earth elementals. The magic user of Earth is able to call upon the forces of his or her element to remove one ailment from himself, or another. It is important to note that if the target of the spell is unlucky enough to have multiple ailments, the spell will have to be cast multiple times. The spell will cure disorientation and blindness, and can even restore movement to those magically imprisoned. Additionally, the spell can undo the effects of what the book calls durasive damage spells, but notes that the spell's power is not equal to the strength of a curse, and is unable to help with them.

Requirements
Caster Realm: Earth
Caster Level: 8
Spell Point Cost: 35
Spell Energy: Earth
Spell Component: None

Restrictions

This spell may not be cast on monsters.

Casting
Cure
Secret Number 1: 0
Secret Number 2: 0

Example
Sharda casts cure on Delia.

Failure

Success
Sharda spends 35 spell points to cast the spell.
Sharda sees: The power of Earth responds to your request!
Others see: Sharda brings forth the curative power of Earth, which enters Delia!

Magic Number: 33