Trace: • enchant_earth • reflect_water • fireball_fire • petrify_earth • leprosy_earth • fiendcall_air • beastcall_air • demoncall_fire • statuette_fire • airshield_fire
You are here: top » cote » spellbook » airshield_fire
You are currently not logged in! Enter your authentication credentials below to log in. You need to have cookies enabled to log in.
AIRSHIELD (Fire)
Many references were available for this spell, and you had little
problem locating an accurate description. The spell is common to all
the elements, except Air, who has no need of it. When the caster
performs this complicated spell, he bestows increased protection
against the forces of Air. The spell is long lasting, but the texts
note that other magical spells can affect the duration. Additionally,
this spell requires a material component from the realm of Air, and
suggests a harpy feather.
Requirements
Caster Realm: Fire
Caster Level: 11
Spell Point Cost: 0
Spell Energy: Fire
Spell Component: harpy feather
Restrictions
This spell may not be cast on monsters.
Casting
Effect
Secret Number 1: PROTAIR
Secret Number 2: 0
Example
Evia casts airshield on Sharda.
Failure
Success
Evia spends 0 spell points to cast the spell.
Evia sees: Making use of a harpy feather, you summon the power to resist Air.
Others see: Evia throws a harpy feather onto the ground and incants a spell. The feather begins slowly spiraling upwards around Sharda, bestowing protection from Air, and finally vanishes into the winds.
This spell protects the target from the forces of the realm of Air.
Magic Number: 51
Discussion