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[[cote:spellbook:airshield_fire]]

Trace: enchant_earth reflect_water fireball_fire petrify_earth leprosy_earth fiendcall_air beastcall_air demoncall_fire statuette_fire airshield_fire

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Airshield Fire

AIRSHIELD (Fire)
Many references were available for this spell, and you had little problem locating an accurate description. The spell is common to all the elements, except Air, who has no need of it. When the caster performs this complicated spell, he bestows increased protection against the forces of Air. The spell is long lasting, but the texts note that other magical spells can affect the duration. Additionally, this spell requires a material component from the realm of Air, and suggests a harpy feather.

Requirements
Caster Realm: Fire
Caster Level: 11
Spell Point Cost: 0
Spell Energy: Fire
Spell Component: harpy feather

Restrictions

This spell may not be cast on monsters.

Casting
Effect
Secret Number 1: PROTAIR
Secret Number 2: 0

Example
Evia casts airshield on Sharda.

Failure

Success
Evia spends 0 spell points to cast the spell.
Evia sees: Making use of a harpy feather, you summon the power to resist Air.
Others see: Evia throws a harpy feather onto the ground and incants a spell. The feather begins slowly spiraling upwards around Sharda, bestowing protection from Air, and finally vanishes into the winds.
This spell protects the target from the forces of the realm of Air.

Magic Number: 51