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[[cote:monsters_water]]

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Bestiary of the Water Realm

Lvl Water monsters Hit Points Type Notes
3 water snake 17 Physical
4 water skipper 20 Physical
5 crocodile 28 Physical
6 nixie 29 Magical
7 sea otter 38 Physical
8 sea turtle - Physical Not listed in Sysop manual or HVSXRSYS.DOC
8 seal 46 Physical
9 lionfish 50 Physical
9 sea lion 52 Physical
9 jellyfish 56 Physical
10 octopus 62 Physical
12 ray 94 Magical casts Suffocate, not listed in Sysop manual or HVSXRSYS.DOC
12 ropeworm 110 Physical
12 sperm whale - Physical As I learned just now, attacking a sperm whale is a bad idea, can swallow whole, can't recall or summon, I hit a sperm whale for 88, and it swallowed me whole. Sperm whales swallow you where you get stuck unless they are killed in one hit. I was advised that it takes about 200 hps to kill it. -Rehtiks Just tickle it and it will spit you out. - Evenstar
13 eel 116 Physical
14 reef shark 121 Physical
15 sister 172 Magical casts Confusion, Several appear in database, some as level 31 special monsters
15 dolphin 126 Physical
16 giant squid 180 Physical
17 tangler 220 Physical
18 nymph 301 Magical casts Confusion
20 mermaid 376 Physical
22 merman 574 Physical
24 seahorse 901 Physical
26 triton 1281 Physical
28 killer whale 1548 Physical
29 tiger shark 1928 Physical
30 marid 2333 Physical Summon Marids/Killer whales/Tiger sharks
31 sister - - Several appear in database, some as level 31 special monsters
31 abbess - -
31 Marna - -
31 Arond - -

Notes

Physical monsters are easier for a Fighter to fight.

Magical monsters are easier for Mages.

At higher levels, magical monsters will always hit Fighters, and physical monsters will always lay the smack down on mages.

Original Hit Point Values Contributed by Brandy “Thunderstruck” Tanner

Original Monster Types and Notes Contributed by David “Tanis” Brashear

Experience

Water Creatures by deinen_0
* = aggressive <will attack own element>
      Creature        Hit Points      Experience
      --------        ----------      ----------
      Water Snake     17-19           14
      Water Skipper   20-24           15
      Crocodile       24-28           16
      Nixie           28-34           66
      Sea Otter       34-40           66
      Seal            40-48           132
      Sea Turtle      40-48           132
      Jellyfish       48-56           132
      Sea Lion        48-56           132
      Octopus         58-69           180-200
      Lionfish        58-69           180-200
      Ray             83-100          475-520
    * Ropeworm        83-100          475-520
      Sperm Whale     83-100          475-520
      Eel             100-122         800-1300
      Reef Shark      124-145         1350
      Dolphin         146-176         2000
      Sister          146-176         2000
    * Giant Squid     177-209         3400
      Tangler         210-255         4800-5000
      Nymph           256-304         7700
      Mermaid         360-437         20000
      Merman          521-591         45000
      Seahorse        771-908         106,500
    * Triton          1082-1301       250,000 
    * Killer Whale    1548-1859       500,000
    * Tiger Shark     1927-2163       1,000,000
    * Marid           2425-2718       1,250,000

Discussion

David Strait, %2010/%08/%12 %18:%Aug:

Note 6 and 7 are currently missing on this page. Also seems note 4 might be acting as note 6, and rays do not summon tiger sharks (thank goodness) :)

Robert Murphey, %2010/%08/%13 %08:%Aug:

There you go. Figured out the list below had a comment entered in it which broke the automatic numbering. Went ahead and moved the notes up to the main table. Just need to merge the HP/XP table with teh main table now…