====== The ToDo List of Fear ====== ==== Items ==== * How often does invoking a ruby fail, by level? * Verify sale cost of ACORN, is it 4 or 3? * How much does firelance sell for? (Tanis says you can't sell firelance anywhere.) * How much does granite staff sell for? To who? (Tanis says its 800 gold, sold in pawnshops) ==== Potions ==== * How many HP does each color of potion restore? * How many SP does each Blue potion restore? ==== Armor ==== * How does armor affect the monster's to-hit value? * What AC is each type of armor? ==== Weapons ==== * How many points of damage does each weapon inflict? ==== Shops ==== * How fast does shopkeeper stock go up when depleted? (Tanis says: entirely too slow. Maybe a potion every two minutes.) * Verify Hanrod sells vorpal broadswords? (Tanis says yes.) * Verify topaz is same cost buy and sell? ==== Monsters ==== * What items does each monster carry? * What percent of time does monster drop each item? * What monsters must be killed for fire opals to offer for spirit armor? (Tanis says magmen, devils, succubus, incubus) ==== Spells ==== * How much do shield spells increase protection? * How long does FURY last in a room? * How does curse/bless change weapon and armor stats? * How many times can you bless weapons and armor? (Tanis says: depends on itemm leather holds 2, spirit 8-10) * What creatures are summoned by beastcall, fiendcall, etc? * What creatures are summoned by invoking statues? (Tanis says: fire is tigers, scorpions, camels) * How many HP/SP does AID transfer? * What monsters can transform turn items, armor, weapons into? * How does Fury spell duration vary by level? * How much damage do low, mid, and highlevel attack spells do by caster level? * Why not anchor in town? (Tanis says: Because then rubies, emeralds, and some monster attacks become much less lethal,every yahoo would have their anchor set at the monks...becomes way too easy )